Illustration and Animation MA

Study level: Postgraduate
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Explore aspects of illustration and animation, including time-based narration and the visualisation of space in place, before culminating in a major project that embodies research and management of a portfolio.

Year of entry

2025-26

Location

Coventry University (Coventry)

Study mode

Full-time

Duration

1 year full-time

Course code

CAST008

Start date

September 2025
November 2025
January 2026
March 2026
May 2026
June 2026


Course overview

This MA course helps visually creative professionals enhance their illustration and animation skills, explore new applications, and develop creative thinking for a sustainable career in the rapidly evolving creative industries.

Key course content includes:

  • Time and storytelling: explore narrative techniques and the creative use of time in visual applications across various fields.
  • Collaborative and professional practice: develop teamwork and project management skills, and benefit from industry insights through real-world projects and RSA fellowship opportunities.
  • Creative portfolio development: take part in a major project showcasing your skills and vision for a professional portfolio. 
Five stars in a speech bubble.

5 QS Stars for Teaching and Facilities

QS Stars University Ratings

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Ranked 9th Modern University in UK by the Times

The Times and Sunday Times Good University Guide 2025

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Ranked 8th for Overall Satisfaction in PTES

Postgraduate Taught Experience Survey (PTES) 2024

Why you should study this course

  • Focus on both illustration and animation, together with associated typographical, graphic design, photographic and communicative disciplines.
  • Study traditional artistic disciplines alongside digital and other emerging media types to gain a unique approach to visual creativity.
  • Adopt an international outlook in your studies by considering the global impact of the creative, professional, and academic fields of illustration and animation.
  • Examine the similarities and differences of illustration and animation – something which forms the basis of ongoing research and practice, exploring both emerging, traditional and hybrid approaches that combine both analogue and digital techniques.
  • Participate in exploratory projects that benefit from the input of external creatives, including music producers and artists.2

Collaborations

Endorsement: Royal Society for Arts, Manufactures and Commerce (RSA)

Coventry University and the RSA have collaborated on a module concerning social and ethical responsibility. You will be entitled to a 12-month fellowship of the RSA so you can access all RSA resources and platforms during your period of study. Once you have successfully passed the Professional Practice and Innovation module, you will receive an RSA digital credential.

Coventry Degree Showcase 2024

The Coventry Degree Showcase is an annual event to celebrate and showcase our graduating students’ work.

Learn more about the Degree Showcase
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What you'll study

Explore 2D and 3D creation, animation, film editing, camera tracking, and immersive technologies such as virtual and augmented reality. Learn how to produce content for print, online media, exhibitions, and interactive and immersive experiences across various creative industries.

Modules

We regularly review our course content, to make it relevant and current for the benefit of our students. For these reasons, course modules may be updated.


How you'll learn

Teaching and learning methods may include:

  • lectures
  • seminars
  • tutorials
  • presentations
  • group projects
  • workshops
  • practical laboratory sessions.

Teaching and learning hours

As a full-time postgraduate student, you will study modules totalling 180 credits each academic year. A typical 30-credit module requires a total of 300 hours of study. Study hours are made up of teaching and learning hours, and guided and independent study.

Teaching hours

Teaching hours will vary, depending on where you are in your studies, but on average, you will have between 8 and 12 teaching and learning hours each week. You will also have the opportunity to attend optional sessions, including time with a Success Coach or to meet with staff for advice and feedback.

Guided and independent learning

Throughout your studies, you will be expected to spend time in guided and independent learning which will make up the required study hours per module. You will be undertaking a variety of activities, learning through guided background research, planning and preparation, studio activity, creative practice and making, reviewing what you have learned and completing assignments. This can be completed around your personal commitments. As you progress towards the end of your studies, you will spend more time on independent learning.

Online learning

As an innovative university, we use different teaching methods, including online tools and emerging technologies. So, some of your teaching hours and assessments may be delivered online.

Assessment

This course will be assessed using a variety of methods which could vary depending on the module. Assessment methods may include:

  • reports
  • essays
  • practical coursework
  • assignments
  • presentations.

The Coventry University assessment strategy aims to ensure that our courses are fairly assessed and allows us to monitor student progression towards achieving the intended learning outcomes.


Entry requirements

Typical entry requirements:

An honours degree 2:2 or above (or international equivalent) in a relevant discipline, a recognised relevant professional qualification, or demonstrable professional experience.

We recognise a breadth of qualifications; speak to one of our advisers today to find out how we can help you.

Portfolio

No portfolio will be required if the academic qualifications in the subject area as defined above are met.

If a portfolio is required it should feature a maximum of approximately 10-15 examples of work or three to four projects undertaken within the past two years. These should be substantial, in-depth projects which demonstrate your ability to conceptualise solutions to creative problems and to assimilate and combine written language or content with visuals. This will clearly demonstrate the level of creative, craft and production skills you have achieved, either in a previous course of study, in a professional design studio, as a freelance designer or during an internship.

Projects should ideally be accompanied by a brief summary of the work or projects, notes on the software used, and dated.

Select your region to find detailed information about entry requirements:


You can view our full list of country specific entry requirements on our Entry requirements page.

Alternatively, visit our International hub for further advice and guidance on finding in-country agents and representatives, joining our in-country events and how to apply.

Typical entry requirements

An honours degree 2:2 or above (or international equivalent) in a relevant discipline, a recognised relevant professional qualification, or demonstrable professional experience.

Portfolio

No portfolio will be required if the academic qualifications in the subject area as defined above are met.

If a portfolio is required it should feature a maximum of approximately 10-15 examples of work or three to four projects undertaken within the past two years. These should be substantial, in-depth projects which demonstrate your ability to conceptualise solutions to creative problems and to assimilate and combine written language or content with visuals. This will clearly demonstrate the level of creative, craft and production skills you have achieved, either in a previous course of study, in a professional design studio, as a freelance designer or during an internship.

Projects should ideally be accompanied by a brief summary of the work or projects, notes on the software used, and dated.

English language requirements

  • IELTS: 6.5 overall, with no component lower than 5.5.

If you don't meet the English language requirements, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.

For more information on our approved English language tests visit our English language requirements page.


Fees and funding

Student Full-time Part-time
UK, Ireland*, Channel Islands or Isle of Man £11,200   Not available
EU £11,200 per year with EU Support Bursary**
£18,600 per year without EU Support Bursary**
Not available
International £18,600   Not available

For advice and guidance on tuition fees3 and student loans visit our Postgraduate Finance page and see the university's Tuition Fee and Refund Terms and Conditions.

We offer a range of international scholarships to students all over the world. For more information, visit our International Scholarships page.

Tuition fees cover the cost of your teaching, assessments, facilities and support services. There may be additional costs not covered by this fee such as accommodation and living costs, recommended reading books, stationery, printing and re-assessments should you need them.

The following are additional costs not included in the tuition fees:

  • Any optional overseas field trips or visits: £400+ per trip.
  • Any costs associated with securing, attending or completing a placement (whether in the UK or abroad).

*Irish student fees

The rights of Irish residents to study in the UK are preserved under the Common Travel Area arrangement. If you are an Irish student and meet the residency criteria, you can study in England, pay the same level of tuition fees as English students and utilise the Tuition Fee Loan.

**EU Support Bursary

Following the UK's exit from the European Union, we are offering financial support to all eligible EU students who wish to study an undergraduate or a postgraduate degree with us full-time. This bursary will be used to offset the cost of your tuition fees to bring them in line with that of UK students. Students studying a degree with a foundation year with us are not eligible for the bursary.


Facilities

MAC & PC Studio

Access PCs and Macs running the latest industry-standard software needed for your course, including graphic design packages such as Adobe Creative Suite.

Media Loans service

Access industry-standard media equipment and resources to support your creative projects.

Print workshop

Use a range of facilities including laser cutters, 3D printers, and traditional printmaking tools to support your projects.

Facilities are subject to availability. Access to some facilities (including some teaching and learning spaces) may vary from those advertised and/or may have reduced availability or restrictions where the university is following public authority guidance, decisions or orders.


Careers and opportunities

Successful graduates may seek positions in the following job roles:

  • Illustration work for publication, TV, online, game-based, interactive and film production
  • Specialist curation
  • TV-film-exhibition-conference set design and management
  • Teaching and administration in schools, colleges and universities
  • Scientific, medical, technical and historical/archaeological illustration and animation works for publication, specialist institutions, TV, interactive, VR, AR and educational outputs
  • Animated film series production on online digital platforms
  • Creative and influencer agencies.

On successful completion of this course, you will be able to:

  • demonstrate a systematic understanding and application of the theoretical and thematic concerns within your chosen area to develop advanced expertise in relevant contexts within illustration and animation
  • apply advanced skills, techniques, and emergent technologies with originality and imagination to innovate in illustration and animation practice
  • design and deliver complex, original projects tailored to specific contexts within the field of illustration and animation
  • actively contribute to the shaping of a global contemporary discourse by engaging with experimental, creative, and hybrid approaches to illustration and animation
  • apply solutions to diverse creative, professional, social, and collaborative environments using enhanced tools and methods of social change
  • apply systematic knowledge and understanding of the role of creative teams in the realisation of illustration, animation and design projects
  • solve complex problems with critical insight, while maintaining ethical standards in illustration and animation, and broader societal contexts.

Where our graduates work

Successful graduates of this course have gone on to work for companies including:

  • Danke Games
  • Ubisoft
  • Amazon Prime
  • State of Play Games (BAFTA Award)
  • Goat Agency
  • Herbert Art Gallery

How to apply

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